The resolution, 50/70 M (page 18),was adopted by the General Assembly on 12 December 1995 by a recorded vote of 157 in favour, 4 against and with 2 abstentions. The resolution invited the Conference on Disarmament to take every necessary measure to include in negotiating treaties and agreements on disarmament and arms limitation the corresponding environmental norms, with a view to ensuring that the process of implementation of such treaties and agreements is environmentally sound, in particular the destruction of weapons covered by them. The resolution also put particular emphasis on the need to ensure that the environment is protected in the process of implementing Chemical Weapons Convention destruction activities.
Our challenge remains: achieving a complete cessation of hostilities, delivering humanitarian assistance and getting the Government and the opposition to the negotiating table in Geneva as soon as possible. I have been working very closely together with the Secretary of State of the United States, John Kerry, and also the Foreign Minister of the Russian Federation, Sergey Lavrov, to convene the Geneva II conference to resolve this crisis through dialogue and political resolution. We are working very hard to convene it as soon as possible.
Feng shui is the term for patterns of disharmony caused by geopathic and energetic environmental stress. Some practitioners are trained in its diagnosis and treatment according to traditional oriental methods. These include the nine cures of feng shui.
However, this is not the case for all routines. “And that was the 360 version, the tech for the xbox one one was nuts, pretty sure it could detect skin color fluctuations to see your pulse even, it was too much tech with not enough useful development for it to take off :(ManBearPigIets 1 point submitted 4 months agoTo me this simply looks like it is putting the wall behind you into low LoD so that it uses less resources, as you aren looking at it it doesn need to be fully loaded, typically based on angles determined by your camera (represses quaternion formula, oh god matrix calculations why), so my first guess would be it popping in early because your camera is suddenly zoomed in in that sequence.But if it just a texture bug, every wall and texture is not placed manually on a loaded instance of the game, it not wallpaper, you don see every place a texture will go, or even see the final textures while placing objects in the first place (since you wouldn want to wait for textures to be completed by department:Z every time department:X needed to make a level etc), the larger the scale of your environments the less possible it is to check each tiny nook and cranny for texture overlay bugs. So you got to program it so that hopefully that happens as infrequently as possible, and that major ones are caught in testing.